SoundTrack_Cologne 19 announces Video Games Composers
Accreditations: soundtrackcologne.de/accreditations/
Brad Derrick – The Elder Scrolls Online
Brad Derrick always wanted to be a rockstar, but accidentally ended up with an even better gig: Video Game Composer. During his years as a performing & touring musician, he picked up a couple music degrees on the side including a Masters in Electronic Composition, synthesizing his passions for music and technology. After his graduation, he was offered a job at Kesmai Studios, a tiny, powerful game studio that was at the forefront of online gaming in the early 1990s. In the 30 years since, Brad has worked on countless titles, large and small, famous and not-so-famous, producing everything from cute little chip tunes to monstrous orchestral works. Since 2009 he has worked for Zenimax Online Studios, producing music for the enormously popular ‘Elder Scrolls Online’, published by Bethesda Softworks.
Richard Jacuqes – Guardians of the Galaxy
Classically trained at the Royal Academy of Music in London, Richard Jacques is a multi-award-winning, BAFTA and IVOR NOVELLO nominated composer of film, television and video games. He is known for his critically acclaimed orchestral scores for blockbuster franchises such as ‘James Bond 007: Blood Stone’, ‘Mass Effect’, ‘Starship Troopers’ and ‘Headhunter’. Jacques’ breakout orchestral score for ‘Headhunter’ was the first video game soundtrack to record with A-list musicians at the world famous Abbey Road Studios. Most recently, Jacques returned to Abbey Road to record his latest opus – a heroic, original thematic score and epic intergalactic symphony for Marvel’s ‘Guardians of the Galaxy’.
Jacques is a Fellow of Wells Cathedral School and was awarded an Honorary Doctorate from the University of Essex in 2013 for services to Music and Media. He is also the 2017 recipient of the Game Audio Network Guild’s Lifetime Achievement Award.
Marie Havemann – Albion Online
Marie Havemann is the Senior Audio Designer and additional composer of ‘Albion Online’ and also a Freelance Composer and Sound Designer working closely with several Indie Companies. In her 9 years in the games industry, she has collaborated with several small to medium sized studios and publishers like Deep Silver, Stainless Games and various indie studios. In many of those projects she was responsible for the whole audio experience and defining the requirements of the musical experience – requiring a broad knowledge of music and sound as well as the technology behind games. One of these challenges was the recent redesign/extension of the soundtrack of the MMO ‘Albion Online’ by Sandbox Interactive.
SoundTrack_Cologne 19
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